9/27/2023 0 Comments Stronghold kingdoms village tier![]() Further research increases the productivity of the tailors, and can be started at Rank 10. Tailoring gives the player access to tailors, which are used to make clothes for the village hall, for use in banquets. TIP: Metalware workshops require the Lowland, Highland or Mountain Peak village type to be placed. Further research increases the productivity of the workshops, and can be started at Rank 8. Metal Bashing gives the player access to metalware workshops, which are used to make metalware for the village hall, for use in banquets. Further research increases the productivity of the carpenters, and can be started at Rank 6. Level 1Ĭarpentry gives the player access to carpenters, which are used to make furniture for the village hall, for use in banquets. Further research increases the productivity of the hunters’ huts, and can be started at Rank 4. Hunting gives the player access to hunters’ huts, which are used to collect venison for the village hall, for use in banquets. This research can be started at Rank 4, with each level of research requiring the player to be of a higher rank than at the previous level, and gives access to one new resource type per level. Level 1īanqueting gives the player access to new banqueting resources, which allow the player hold progressively larger and grander banquets, and therefore, gain more honour. TIP: Pitch Rigs require Highland or Marsh village types to be placed. Further research increases the productivity of the pitch rigs, and can be researched at Rank 12, once Tools, Level 4 has been completed. Pitch Extraction gives the player access to pitch rigs, which are used to collect pitch for the village stockpile. TIP: Iron mines require the Lowland, Highland or Mountain Peak village types in order to be placed. Further research increases the productivity of the iron mines, and can be started at Rank 5, once Tools, Level 1 has been researched. Iron Mining gives the player access to iron mines, which are used to collect iron for the village stockpile. It also opens up the Iron Mining and Pitch Extraction branches of research. Tools decreases the cost of all buildings in a player’s village with each level of research. Further research increases the productivity of the woodcutters, and can be started from Rank 1 however, the first level is already completed when players begin the game. Level 1įorestry gives the player access to woodcutters, which are used to collect wood for the village stockpile. ![]() Further research increases the productivity of the stone quarries, and can be started from Rank 1 however, the first level is already completed when players begin the game. Stone Quarrying gives the player access to stone quarries, which are used to collect stone for the village stockpile. In the following video, the Industry tab of the research tree is analyzed with rank appropriate research suggestions and possible synergies. Although you’ll be making less honor per banquet with only four banquet good types, the fact that the banqueting cards you play will be effecting all your villages will more than make up for it in the long run. This is in opposition to researching all eight banqueting good types and then having to diversify your village types to satisfy the requirements to build those last four banquet buildings. If going for a banquet strategy, it’s advisable only to research the first four banqueting good types to completion and then use all highland villages with banqueting productivity cards in play. Wood, Stone, and Iron all can be cheaply increased with cards, as opposed to most weapon types (especially catapults) which are the most valuable resource commodity during the early game and cost a hefty sum to increase their production with cards. Unless your build type focuses specifically on banqueting you can safely ignore the main banqueting branch and all sub branches until much later in the game. Those being, Siege Mechanics and Tools, the latter of which reduces the resource cost of all village buildings by forth percent. ![]() Although almost half of the tree can be ignored, there are a few crucial researches here that should be completed regardless of how many cards you play. The Industry tab of the research tree focuses on increasing productivity in the areas of base resource goods (such as stone and wood), banqueting goods, and weapons.
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